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Fader.dll

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Lwvtutor

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I am dumb ?? (interessing question :) ) i see don creating a cleaner. (Msmooth to name it) and it makes me the want to write one myself :D so here is "Yet another Cleaner for Avisynth" It's slow & the algo is basic... but i think it could merit some tests, no ? works in YUY2. Size MUST be mod 4 i didn't really tested values, so i would ask the (very few) testers to tweak it to ill and to try almost all settings from no-op : Fader(false,0,0,0,0,0) to Mega-Average blur :devil: : Fader(false,256,20,20,20,20) beware : damn slow !!! (80 iterations...)

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Wiadomość # 1 03.09.21 - 13:25:15
RE: Fader.dll

michellebank123

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damn, forgot to attach it :rolleyes: should be here.... just wait for a mod...

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Financial Advice St Albans
Wiadomość # 2 03.09.21 - 13:29:52
RE: Fader.dll

fluorek42

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@MarcFD I deleted your attachment because the readme file was...well, you know what I'm talking about. If you choose to attach it again after cleaning it up, please also post a short theory of operation explanation so people know what your new filter is all about. Thank you for your understanding.

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Wiadomość # 3 03.09.21 - 13:37:54
RE: Fader.dll

Honzikns

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okay. (thx don) here is something serious (of course, the readme, not the filter :D ) I forgot to say that this filter is only a sample. dunno if it a good concept. but when i tested it, i was impressed buy the deblocking. in fact it only work in wide plain areas (anime ;) )

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Wiadomość # 4 03.09.21 - 13:45:44
RE: Fader.dll

matti

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Damn, now I'm curious to see the original readme. Heh.

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Wiadomość # 5 03.09.21 - 13:51:21
RE: Fader.dll

PYSIO 50

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ask to don ;) back to my filter, a little explanation : It's going to average packs of non-edged blocks, so it destroys some blocking due to quantization in plain areas (where they are _very_ noticable) i created it to deblock some anime in MPEG-2. Because many cheaps dvds of anime (let's say 99%) are more compressed than movies (30 min / GB instead of 15min / GB) and common MPEG-2 compression artifact (and the one i most dislike) is some blocking, especially noticable in plain areas. @others anime fan (like me) right? did you experienced what's written here too ??

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Wiadomość # 6 03.09.21 - 13:56:08
RE: Fader.dll

Schlapek

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True, I have experienced this, too. Again it's very noticible on TFT displays. Even in plain blue sky or faces you can see blocks moving around, even without showing the motion vectors. If the filter is really able to correct that I'll be happy to test it throughly >:) I'm eager to see the sourcecode for it, as I also tried to code such a thing. But my way of thresholding was somehow bad, so for threshold = <anything else than 1 or 0> half of all gradients were gone -_-;;

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Wiadomość # 7 03.09.21 - 13:59:54
RE: Fader.dll

STARYWYGA

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[edit]@Mark FD[/edit] i love you =) since i'm a fansubber, and the raw we find are always _*****_ (or almost) this the most annoying effect i can have ... i'm trying from a long times to get rid of that, but no filter has do what i'm trying to have ... perhaps it's impossible, but i want to take a look to your filter =) and perhaps discuss it with you ^^

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Jestem za wiadomo czym
Wiadomość # 8 03.09.21 - 14:07:25
RE: Fader.dll

Noemi :)

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Re: hum 

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Wiadomość # 9 03.09.21 - 14:13:11
RE: Fader.dll

rusticalming

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Not to sound unencouraging, but can't current temporal smoothers already try to fix quantization artifacts?

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Wiadomość # 10 03.09.21 - 14:20:00
RE: Fader.dll
First impressions and some help needed : Poprzedni tematNastępny temat: Will Soundreplacer be PT6 updated ?
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